Update 7 - QA, exhibitions, posters and more!
Hello, my wonderfully patient followers and folks!!
I hope you're all doing well! I'm so sorry for slacking on my devlogs again - things aren't changing drastically week by week and between everything else, I keep forgetting to update... Please remember to follow me on Twitter if you're looking for more information between these reports; I almost update it daily.
All that aside, here's a quick overview of everything I've done!
- CG: Created 2 new CGs + variations (Going to be rushing these once April 20th has passed, haha)
- QA: Short version: Finished a QA ready version of the game, set up business affairs, and contracted a number of my friends to test it. This testing is still underway and I've already learned of aspects of the game that require improvement, and my testers and I discovered silly bugs which are now ironed out!
Long version: It may not sound like a lot, but this is undoubtedly the biggest thing I've been working on for the last few months, from actually completing the script, checking lore, revising it repeatedly and ensuring it'd be as fun as possible to managing business-related aspects of the game. On the business side of things, I had to go to the bank, configure contracts and pay and figure out what exactly I was looking for in QA. Lots of 'invisible' work by lack of a better term.
All of the preliminary work aside, it's been rewarding and cool to see other people really experience the full game. So far everything appears to be enjoyable! :) I'll still need to pass the game through another two sensitivity readings but I'm going to do that after I've given it its final layer of polish after this QA round (James and Nova, specifically.) Plus... I'll have a pick a release date soon, aren't I? :O
- Marketing: I'll be showing off the game at Press A To Start on April 20th, so I've finally started my prep (running late as I've been working on getting QA up and running since February). I ordered buttons (see below~) and I'm currently redesigning the posters I handed out last time. I'm also preparing for a panel I'll be participating in at the same event - please drop by if you're in the area, I'd love to meet you folks! Lastly, I'm going to be creating a new demo for the event that'll hopefully get even more people interested in the game - if I get it done in time, I'll probably replace the old demos on this page too. You deserve to see the game in its most up-to-date state! :)
That's a very short overview of all the things I've been up to lately. We're getting closer to pinning a release date month by month... I'm going to have to try balancing my well-being with development as I am feeling pretty tired, but I'll crunch through April and see where I'll go from there. Thanks for reading!
Cheers,
Oneirocritica Games
Get Love Hues! (2018 DEMO)
Love Hues! (2018 DEMO)
An LGBTQIA+ friendly, college/mystery visual novel!
Status | In development |
Author | Oneirocritica Games |
Genre | Visual Novel |
Tags | Anime, Dating Sim, LGBT, Meaningful Choices, Multiple Endings, Mystery, relationship, Ren'Py, Romance, secrets |
Languages | English |
More posts
- Update 11: Love Hues! is now available for purchase!Apr 11, 2020
- Release Date - April 11th, moving to a new itch page, EULA simplification, websi...Apr 04, 2020
- Update 9: Release Date - April 2020Feb 09, 2020
- Update 8 - pre-order thoughts, final CGs, final QAJul 12, 2019
- (Late) Update 6 - Reached the QA Stage!Feb 11, 2019
- Weekly Update 5 - End of year reportDec 21, 2018
- Weekly Update 4.5 - James' Route, Nova's route, CGsDec 03, 2018
- Weekly Update 3 - Onto the next route for polishingNov 20, 2018
- Weekly Update 3 - Goal Setting and a rating issueNov 13, 2018
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